#
# Tests that we can succesfully render a point with OpenGL ES 2.0
# without having any vertex attributes enabled.
#
[require]
GL ES >= 2.0
GLSL ES >= 1.00
SIZE 1 1

[vertex shader]
void main()
{
	gl_PointSize = 1.0;
	gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}

[fragment shader]
void main()
{
	gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
draw arrays GL_POINTS 0 1
relative probe rgba (0.0, 0.0) (0.0, 1.0, 0.0, 1.0)
